So after spending a second day figuring out Final Cut Pro I managed to concoct a pretty neat trailer for my game. And here it is:
I wanted a quick way to show off the combat, enemies and special abilities in just over a minute and avoid doing the more ponderous gameplay videos I’ve done in the past. Notable features not shown off before is the bubble, whirlwind and dart ability, red wizard and big slime mini-bosses and berserker at the end. I also show the ui where ability upgrades and configuration happens (notably this part of the trailer cause the most drop in viewer attention according to youtube’s analytics)
I ended up throwing up the trailer up on reddit /r/indiegaming and managed to get some respectable amount of time on the frontpage garnering a total of 700 hits in just under a day with some fairly positive comments. I’ve been noticing a lot of ppl posting comments about wanting the see the game on Android and it’s been slowly steering me towards doing one. Nexus 7 is on order and it should be fairly easy to get it to work on Android since I’m using Corona SDK.
Right now I’ll be focusing on finishing up the last bit of abilities, a final boss, In app purchase system and another enemy character.
A lot of work has been done on Only Once since I last showed it off. New background, clouds, abilities, enemies and tons of improvements
One of the new enemies is the Wizard. The wizard is a an enemy in Only One that shoots fireballs and warps (blinks) away from combat when you get to close. He’s a tricky bastard
So after 1 month of work I finally got something I’d like to show off, there is a possibility this thing could come out soon or I could work on it and flesh it out more. We’ll just have to wait and see.
Only One is game where you kill enemies and throw them off a sacrificial pillar in the sky with your magic sword as you gain power and abilities to ultimately become the ‘Only One’ left standing!
currently in alpha
Finally finished my first indie game, what a relief. I learned so much and had so much fun doing it.
head on over to buzzattack.net to get itunes and googleplay links to the game!
So I submitted 8 days ago and based on current approval rates I should be due any day now. In that time I have an Android version ready to go, have been fixing up the website, taking screenshots and getting a sales pitch ready for when I spam game review site inboxes.
Oh and I got this nifty little video that shows the game in action including the dynamic orientation switching, controls and multi touch zooming
So I’m almost done, almost!!! Spent the past week working with my friend Jon on this new wicked trailer for BuzzAttack. Been fixing bugs, going crazy with game release anxiety and just trying to figure out how am I supposed to sell this thing. Free + 99 cents. Make a trailer, make a shoddy website, spam my friends on facebook and getting ready to spam game sites. Man whatever happened to build it and they will come, can’t it just sell itself?
Anyway we recorded the clips with Elgato game Capture HD (my only gripe was couldn’t do it at 60 FPS), built it in Adobe premiere and we just used the game music to fill in the rest. Certain features were added just to make it look cool for the trailer, the green glow for bug repellent, energy halo for hyper juice and the chomp and thud for when Gus our hero dies at the end (guess I spoiled the ending)
The blue fly in Buzz Attack is a very unique enemy, he has no direct attacks and is useless on his own, but give him some cannon fodder flies around him and he will use them as ammunition and fling them at you. The projectiles are very hard to block, but it is possible and you can get am achievement from it!
Check it out in the video below
So in the past few days I’ve finished up Beta3, revamped the main title screen added support for twitter and 20+ achievements and threw together a new video and posted it on www.buzzattack.net
So I’ve been messing around with iOS recording software and currently use reflection App, it’s easy and it’s fast, but it requires a very strong wi-fi connection between your device and your computer. But what if you don’t have wifi, well you can set up the mac as a hotspot if it has a live ethernet connection, but what if you don’t have ethernet? Well if your iOS device has an internet connection you can set it up as a wifi hotspot and connect your mac/pc to the hotspot to establish a direct link to allow you to record/demo your app without the need for a wifi connection. I also recommend doing this if your wifi router is in another room because you need a strong connection to transmit live video and get a good frame rate as well as keeping the sound in sync.
Introducing the cast of flies
Green – expendable front line fly
Yellow – fast and cowardly, will attack you occasionally and run away
Red – aggressive, will eat other flies (green preferably) to grow bigger (gains more health and does more damage)
Purple – the mother fly, lays green fly eggs
Blue – spitter fly will suck up nearby flies with his tongue and spit them out at your face
And now a better HD video of the game in action in normal gamplay mode